Cobra Effect
Game Summary Pitch
Cobra Effect is a Singleplayer, “Turncoat Tower Defense” Game, based on the cobra effect, spreading across the world.
Inspiration
The Cobra Effect
The Cobra Effect refers to a situation where an attempted solution to a problem actually makes the problem worse. This term is derived from an anecdote about British colonial rule in India. The British government, concerned about the number of venomous cobras in Delhi, offered a bounty for every dead cobra. Initially, this was a successful strategy as large numbers of snakes were killed for the reward. However, it eventually led to some people breeding cobras for income. When the government became aware of this, the reward program was scrapped, causing the cobra breeders to release the now-worthless snakes. As a result, the wild cobra population increased even more than before, making the problem worse than it was at the outset.
Player Experience
The player is thrown into a room with a plague of rats in it and has to solve the problem by choosing one of the options from the user interface. All options are new "prolutions" (combined wording for problem & solution). Prolutions are solutions to previous problems, which then become bigger problems. With each prolution, the player dives deeper into the Cobra Effect. Making the wrong decisions can have dramatic consequences.
Genre
Cobra Effect is a Singleplayer, “Turncoat Tower Defense” Game, a new game genre where your defenses turn against you after some time.
Credit
Special Thanks to @thaskar for his outstanding asset pack, that helped us creating 14 unique prolutions:
https://thkaspar.itch.io/tth-animals
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Unitea |
Genre | Strategy |
Made with | LMMS, Unity, Aseprite |
Tags | Multiple Endings, Tower Defense |
Average session | A few minutes |
Languages | English |
Links | YouTube |
Comments
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As a massive fan of antipatterns I found this to be the most clever game of the jam. Honestly laugh inducing, especially those screenshots I wasn't able to make it to.
As for feedback, maybe you could have a hint system for repeat failed players. I felt it might be funny if the snakes dropped from the sky in the first area, but that's because I was thinking of an old game with snakes lol. I felt like after my first playthrough I had a genuine idea on how to approach the strategy but nothing in the game sort of confirmed my suspicions and eventually I sort of gave up.
I think with a bit more spitshine this could be a fun game for people to stream. I also think an auto click feature would be nice for people with accessibility issues like myself.
Thanks for your Feedback :)
Funny game.
Thanks for playing :)